![]() Our team now makes progress at setting up the dungeon's layout, so it can feature as many weapons and items as possible, for the gamers to be able to test their weapons and their capabilities, by solving small puzzles! The Earth Temple's Dungeon Map Layout now has been set! The Kokiri Sword's Spin Attack animation in an artwork:Īnd the Kokiri Sword's Spin Attack animation in Project Zelda Engine: The Spin Attack also has different radius and power, per sword, based on that blade's strength and size (shortblade, blade, longblade, etc)! In PZE, now, each Sword has its own spin attack graphic and animation. Various information you may get from the Gossip Stones include: ![]() Upon hitting them with a sword, they will say "Boing-oing!" and tell you info about the game, such as the current time of day, etc. "The mystical stone responds to the mask and speaks to you.But its words are heard in secret." Upon talking to them with the Mask of Truth equipped, the hit's or tip's message will always start with the following phrase: Hit them with your sword and they will shake (see picture above) and tell you the current time! Or bomb them to rocket them to the sky! Or simply wear the Mask of Truth and let those mysterious Sheikah stones reveal information that they've heard, give helpful hints, or even reveal the locations of treasure chests, to you! The Gossip Stones are implemented to Project Zelda Engine! Morning or evening, dear people! The PZE team is happy to share some info of our progress, today! So, if you had any weapons in the buttons that aren't the Magic Mirror or Bottles, before Link turns into Bunny Link, they will automatically become disabled and grayed out (except their Ammo Counters for obvious reasons). Use any weapons, including Primary (Sword and Shield) and Secondary weapons (Bow, Bombs, etc) Use the Magic Mirror (Non-offensive Weapon) Wear different clothes (Green, Blue, Red Tunics) Lift objects, based on the level/power of his Gloves. Read and/or perform other intelligent actions The Bunny Link Form, which is triggered by force as soon as 2 Conditions are met:Ĭonditions for transforming into a Bunny Link:Ģ) Moon Pearl (Accessory Item) is not in Link's Inventory.Īs soon as both conditions are met, Link will forcefully transform into the Bunny Link!īunny Link has very restricted abilities in his possession. Still not sure? Check out the trailer below for The Legend of Zelda: Lost Lineage, an adventure wholly created within Zelda Classic by Teamudf.The Project Zelda Engine Team is proud to announce the addition of one more form to the engine! The famous Bunny Link's Form! If you’re interested (which you really should be), the official release of Zelda Classic 2.50 can be downloaded here, and Zelda Classic-made quests are available from here and here. There are already some brilliant games available that have been created on earlier versions of Zelda Classic, but with the addition of Mac and Linux support, a new graphical user interface, a new quest editor, and item and enemy editors, ZC 2.5 adds a huge amount of functionality to an already feature-packed program. For me, however, the main drawcard of Zelda Classic is the ability to download and play all the amazing games created by people better than me. I’m sure that there’s plenty of creative types amongst Zelda Dungeon’s readers who can’t wait to click on the link below and get to making their own adventures. Everything can be customised–dungeons, enemies, maps, even music and visuals–without even the slightest knowledge of computer programming. ![]() Wholly dependent on the skill of the person behind the monitor, of course, Zelda Classic provides a backbone for some amazingly creative and complex fan-made Zelda games. With Zelda Classic, fans can create their own Zelda adventures based on the aesthetic style of series’ initial installment, The Legend of Zelda. Work first started on version 2.5 in 2005. With its first build released way back in 1999, it predates even Majora’s Mask, which itself seems an age old now. Zelda Classic itself has been around for a long while.
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